Mid-Range Jade Shaman

Mid-Range Jade Shaman
Mid-Range Jade Shaman

Mid-Range Jade Shaman

Hearthstone Meta Series 1: December 2016 – Mid-Range Jade Shaman

This deck plays like your standard Mid-Range Shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.

I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.

In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It’s also a 6-drop, which fills in Sylvanas’ slot perfectly.

Jade Lightning is my replacement for Fire Elemental. My argument as to why it’s comparable to Fire Elemental is that it deals damage and develops a minion, all for the reduced cost of 4 mana. However, only 1 copy of this is included, because it can be too slow in aggro matchups.

Jade Spirit, lastly, is a “good” 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.

Jade Chieftain is not included because it’s too slow IMO, and there are better late-game cards.

MULLIGAN – Mid-Range Jade Shaman

Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.

Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It’s worth keeping Maelstrom Portal if you’ve been facing many Pirate Warriors recently.

Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won’t need AOE cards until the mid-late game, even against more aggressive variants.

Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you’ve been running into a lot of handlocks/renolocks recently, consider keeping Hex.

Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage’s minions.

Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Mana Tide Totem. As long as you domninate the earlygame, Mana Tide Totem will almost always find value; just play around AOE by hero powering more.

Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.

Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Flametongue Totem. Rogue is an easy matchup as long as you manage to burst your opponent down quickly, which is the reason why I keep Flametongue Totem in Rogue matchups.

Mid-Range Jade Shaman

No comments yet.

Leave a Reply

0 WooCommerce Floating Cart

No products in the cart.