Learn the basics of your Stronghold, and the usefulness of the various upgrades
I’m making this guide to help those just starting out with their Stronghold, to be able to see for yourself what upgrades would best benefit you. This guide assumes you have completed This is a work in progress, as I advance through the game myself I will update this guide with additional information. Lists of items, hirelings, or misc. purchasables may not be 100% complete as I can only show what I have available to me.
Prestige and Security
These are the two main stats that help to dictate the occurence of random events. They also affect the amount of taxes collected. Boost your Prestige and Security to increase your taxes earned while also limiting the amount of gold bandits steal. You can gain your Stronghold Prestige and Security through purchasing compound upgrades or employing Hirelings.
Random events happen during Turns. A turn occurs once you have advanced in a quest.
Taxes are collected every five turns. You should expect that bandits will take some or most of your taxes collected. Increase your Prestige and Security to modify how much tax you collect, and how little the bandits steal.
Good and bad events will occur through your time owning a Stronghold. Some examples:
- Adventures – You will be given the opportunity to have your inactive party members go on Adventures, giving them the opportunity to earn items, money and experience. If sent on an Adventure, they will be unusable until they finish the adventure, or you recall them.
- Visitors – These people will come to your Keep for an allotted amount of time, bringing penalties or bonuses to your Prestige and/or Security. Bad visitors can be paid to leave early, or you can use one of your spare party members to escort them off the premises. Doing so will make that party member unavailable. Supplicants will arrive for a very short period of time, and will cause major penalties if not paid/escorted in time (their demands must be met usually within 24 hours).
- Bandit Attacks – Exactly how it sounds, your keep will from time-to-time be attacked by bandits. You can either Auto-Resolve and let your hirelings handle the business while you’re away, or you can Manual Resolve and kill them yourself.
- Special Hirelings – You will sometimes be given the opportunity to get Hirelings with better bonuses to Prestige/Security than normal, however they will be pricier.
Located underneath the Keep is a labyrinth of progressing difficulty. It is entirely optional but you can get great rewards by descending further. The beginning of the Paths can be located past the Keep’s Dungeon.
Once you have descended to certain levels, fast travel paths to those levels will unlock (saving you lots of time). You can access fast travel via the cellar doors outside the Chapel.
See how far you can progress. When it’s become too difficult, it’s probably time to move on and complete more quests.
Grants a bonus to Prestige, and unlocks additional upgrades.
Prestige +3 // Security +4
Restores the condition of your great hall, and allows Visitors to your keep.
Visitors can sometimes have a negative impact on your Prestige and Security. They can leave your keep early if you pay them a fee or have them escorted by one of your inactive companions (the companion becomes unavailable to use for a certain amount of time)
Supplicants are a type of visitor which will demand payment or an escort. Ignoring their demand during their visit will result in a negative impact on your Prestige and/or Security, (and potentiallyReputation) for an alloted amount of time.
Prestige +0 // Security +0
Creates a merchant in your Great Hall to buy basic items or offload excess loot.
|Potion of Major Recovery||1050cp|
|Potion of Iron Skin||450cp|
|Potion of Minor Endurance||450cp|
|Potion of Minor Recovery||450cp|
|Potion of Power||450cp|
|Potion of Minor Regeneration||450cp|
Prestige +1 // Security +0
Provides a Creature Parts Merchant located at the center of you stronghold.
The merchant sells various Creature Parts used for enchanting, in addition, each turn you get a random creature part put into your Treasury. See the chart below for the uses of each ingredient.
|Awakened Adra||135cp||Dmg 2, Fine||Fine||Major Recovery||Confusion, Prayer Against Bewilderment|
|Stelgaer Tooth||135cp||xxx||xxx||xxx||Moonwell, Valor, Maelstrom|
|Dank Spores||120cp||Dex 2||xxx||Major Endurance||Missile Barrage|
|Spider Venom Sac||120cp||xxx||xxx||xxx||Boiling Spray, Restore Major Endurance, Wall of Flame|
|Ogre Blood||105cp||Slay Wilder||xxx||xxx||xxx|
|Ooze Plasma||105cp||Fine, Slay Primordial||Fine||Bulwark Against The Elements, Mirrored Image||Binding Web, Burst of Summer Flame|
|Primal Flame||105cp||Burning Lash||xxx||xxx||xxx|
|Primal Rock||105cp||Corrosive Lash||Res 2||Llengrath’s Displaced Image||Twin Stones|
|Primal Water||105cp||Shocking Lash||xxx||xxx||Crackling Bolt, Minoletta’s Bounding Missiles, Stag’s Horn|
|Primal Wind||105cp||Freezing Lash||Mig 2||Deleterious Alacrity of Motion||Fireball|
|Spirit Residue||105cp||Slay Spirit||Con 2, Per 2||xxx||Paralysis|
|Xaurip Tongue||105cp||Acc 1||Int 2||Major Regeneration||Restore Moderate Endurance|
|Awakened Wood||90cp||xxx||xxx||Minor Endurance||Defense, Prayer Against Infirmity, Rolling Flame|
|Beetle Shell||90cp||xxx||Slash-Proofed||Infuse with Vital Essence, Minor Recovery||Ray of Fire, Prayer Against Restraint|
|Vessel Flesh||90cp||Slay Kith||xxx||Iron Skin, Merciless Gaze||Protection, Restore Light Endurance|
|Awakened Root||75cp||xxx||Per 1, Burn-Proofed, Freeze-Proofed||xxx||Jolting Touch|
|Skuldr Ear||75cp||Int 1||xxx||Fleet Feet, Wizard’s Double||Prayer Against Fear|
|Troll Skin||75cp||Con 1||xxx||Eldritch Aim||Minoletta’s Minor Missiles, Restore Minor Endurance|
|Vessel Bone||75cp||Dex 1||xxx||Power||Nature’s Mark|
|Binding Copper||60cp||Slay Vessel||Mig 1, Pierce-Proofed||Minor Regeneration, Spirit Shield||xxx|
|Spear Spider Leg||30cp||Dmg 1||Shock-Proofed||xxx||Fan of Flames|
|Wurm Wing||30cp||Slay Beast||Res 1, Corrode-Proofed, Crush-Proofed||xxx||Tanglefoot|
Prestige +1 // Security +1
Provides a Weapon & Armor Merchant located at the west end of you stronghold
You can choose to gain a Resting Bonus of +1 Dexterity when resting at Brighthollow.
|Fine Arquebus||4500cp||Fine Large Shield||1538cp|
|Fine Blunderbuss||4500cp||Fine Medium Shield (Heater)||1538cp|
|Fine Pistol||4500cp||Fine Small Shield||1538cp|
|Fine Arbalest||3300cp||Fine Breastplate||1800cp|
|Fine Crossbow||3075cp||Fine Brigandine||1800cp|
|Fine Estoc||3075cp||Fine Hide Armor||1800cp|
|Fine Great Sword||3075cp||Fine Leather Armor||1800cp|
|Fine Hunting Bow||3075cp||Fine Mail Armor||1800cp|
|Fine Morning Star||3075cp||Fine Padded Armor||1800cp|
|Fine Pike||3075cp||Fine Robe||1800cp|
|Fine Pollaxe||3075cp||Fine Scale Armor||1800cp|
|Fine War Bow||3075cp|
|Fine Battle Axe||1538cp|
|Fine War Hammer||1538cp|
Prestige +4 // Security +0
Provides a large bonus to Prestige, and you can choose to gain a Resting Bonus of +1 Resolve when resting at Brighthollow.
In addition, there is an entrance to the Endless Paths of Od Nua at the cellar doors outside. It allows you to quickly descend several levels at a time (once you have reached certain checkpoints). You do not need to purchase the Chapel upgrade to use this feature, however.
You can purchase Scrolls from the priest inside the Chapel.
|Scroll of Valor||1050cp|
|Scroll of Paralysis||750cp|
|Scroll of Revival||750cp|
|Scroll of Protection||450cp|
Prestige +2// Security +2
Unlocks Bounties and you can choose to gain a Resting Bonus of +1 Survival when resting at Brighthollow.
|Nalrend the Wise||Ogre Shaman||Elmshore|
|Sly Cyrdel||Outlaw||Magran’s Fork|
|The Dweller||Forest Lurker||Black Meadow|
|Warchief Iklak||Xaurip Leader||Valewood|
Prestige +0 // Security +3
Unlocks Hirelings, which can boost your Stronghold’s Prestige or Security. You can hire a maximum of 8 Hirelings at a time. They have an initial hire cost, and a daily upkeep cost.
|Glanfathan Soul Hunter(Special)||+2||+3||200cp||100cp|
|Vailian Shock Mage||+0||+2||10cp||10cp|
|Warden of the Wilds||+0||+2||10cp||10cp|