- the basics of teleporting
- when to teleport
- tips and tricks about teleportation
- It lasts 3 seconds.
- It is instantly interrupted by any kind of damage (including DOTs), or movement.
- It removes invisiblity effects from the user.
- You have to hold the button instead of pressing it once.
One of the most important aspects of teleporting is where to do it. It is always recommended to do it behind a turret, since you mostly can’t be damaged by enemy attacks (except things like Coco’s lightning bolt or Derpl’s nuke). However, if you don’t have time to go behind a turret, you may also go into the bush, that way enemies can’t see you.
Also, even if you are close to your base, most of the time it’s faster to teleport than to walk there.
Also, you should teleport if you don’t have enough time to get to a safe place, so death would be certain if you tried to. If you’re almost dead, it might be your last chance to get back alive.
This is to players who think the former: you might have less defense for a few seconds if you teleport home, but because you buy upgrades at home, the enemy will have a much harder time dealing with you, so it’s worth it for the long run.
And this is to ones who think the latter: you can collect way more solar by getting upgrades with a lot of money, than by staying there with no/a few upgrades. Also, you might die easily if you don’t buy upgrades out of your Solar, because your enemies do.
- You can cast teleport midair, so it is good to hold F when being launched by a launch pad.
- In multiplayer, it might be wise to fake-cast teleport, lure enemies to you, then release the button, and surprise them with an unexpected attack.
- If you see a TedMcPain (airstrike), Sentry(black hole), Skolldir (throw), Vinny (spike dash), Coco (lightning ball), Ayla (rage) or Derpl (nuke) on the opposing team, you should look out even if you are teleporting behind a turret. Also, even though Leon is a melee fighter, he can reach you if you are slightly behind the turret, but if you go a bit back, he isn’t a threat.
- If you have some kind of CC, restricting the teleporting opponent’s movement might be a useful tactic.
- Even if you have a lot of solar, don’t teleport during teamfights, only if you have very little health left.
- If you have an ability that lasts for a long time or has a lot of cooldown, use it before teleporting.